The Impact Of Digital Marketing, Brand Image And Relationship Marketing On Interest In Buying Rog Products (Republic Of Gamers) Bengkulu City
DOI:
https://doi.org/10.51699/economics.v38i1.213Keywords:
Digital Marketing, Brand Image, Relationship Marketing, Purchase InterestAbstract
The aim of this research is to determine the influence of digital marketing, brand image and relationship marketing on purchasing interest (Y) for ROG (Republic of Gamers) products in Bengkulu City. This type of research is a type of association research. The data collection method in this research used a questionnaire technique, with a sample of 105 respondents.The research results show that multiple linear regression Y = 0.115 + 0.544 X1 + 0.212 X2 + 0.243 = 0.110. Where the coefficient is positive, meaning that there is a positive or unidirectional relationship between the variables digital marketing (X1), brand image (X2) and relationship marketing (X3) the value is 0 (zero), then the interest in buying (Y) ROG (Republic of Gamers) City products Bengkulu. The results of the research show that the digital marketing test (XI) shows tcount 11.102 > ttable 1.659 and significance 0.000 <0.05, so the results of the Ha hypothesis are accepted and Ho is rejected, meaning digital marketing (XI) has a positive and significant effect on interest in buying ROG products ( Republic of Gamers) Bengkulu City. The results of the brand image test (X2) show tcount 5.356 > ttable 1.659 and significance 0.000 <0.05, so the results of the Ha hypothesis are accepted and Ho is rejected, meaning brand image (X2) has a positive and significant effect on interest in buying ROG (Republic of Gamers) Bengkulu City. The results of the relationship marketing test (X3) show tcount 5.458 > ttable 1.659 and significance 0.000 < 0.05, so the results of the hypothesis Ha are accepted and Ho is rejected, meaning relationship marketing (X3) has a positive and significant effect on interest in buying ROG (Republic of Gamers) Bengkulu City. As a result of comparing the Fcount value with Ftable, the Fcount value is greater than the Ftable value, namely 11.7515> 3.09 so it is concluded that the hypothesis is accepted, meaning that there is a simultaneous influence between digital marketing (XI), brand image (X2) and relationship marketing (X3) on Interested in buying ROG (Republic of Gamers) Bengkulu City products. This can be seen at the significance level of 0.000 <0.05.
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